AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Thunderous teleport 5e12/11/2023 Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. The clearer your mental image, the more likely the teleportation works. You must have some clear idea of the location and layout of the destination. Only objects held or in use (attended) by another person receive saving throws and spell resistance. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is spell resistance applicable to you. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per three caster levels. You can bring along objects as long as their weight doesn’t exceed your maximum load. This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. You and touched objects or other touched willing creatures Also multiple mishaps can occur, each dealing damage separately.This material is published under the OGL 1.0a. The teleportation doesn’t go well and each creature teleporting with you takes 3d10 damage and the Dungeon Master rerolls to see where you end up teleporting. Visit our trending post vampiric touch 5e spell It often places you to the nearest similar place but since this spell has no range, it could place you anywhere which is similar. You and your group are teleported to an area which looks identical visually and thematically to the place you originally desired to teleport to. Suppose you were teleporting to a city located near the sea, and are placed 18 miles out in the sea, it could be very troublesome for you and your group. The Dungeon master than decides the direction by randomly rolling a d8 and then marking the directions like 1 as north, 2 as north-east, 3 as east, and so on. For example if you tried to travel 120 miles, and reached off-target, then rolled 5 and a 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. This distance is calculated by taking a 1d10 x 1d10 percent distance displacement from the original place that was to be travelled. You and your group don’t arrive at the exact location where your destination was marked but rather at a random distance away from in a random direction. You and your group teleport 5e to the destination where all of you want to arrive at. You might have viewed an illusion or are trying to teleport to a familiar place that no longer exists. “False Description” is a place that doesn’t exist. “Description” is when you have information about the place like it’s location and appearance through someone else’s description, like a map. “Viewed once” is you have seen once but not visited, probably by using magic. “Seen casually” is when you you have visited the place a few times but aren’t very familiar. “Studied carefully” is when you have enough information about the place but haven’t visited it too often and it’s out of vision. “Very familiar” is when you have visited this place often, or a place you can see when you cast the spell.
0 Comments
Read More
Leave a Reply. |